is a game developer and programmer, with almost 1 year industry experience working in data engineering at WB Games Boston and 2 years of experience developing games. She is a rising senior at Northeastern University pursuing a Bachelors degree in Computer Science with a Game Design minor and is most interested in game mechanics and rendering.
A 2.5D click-and-drag-furniture pinball-esque game where you guide your sleepwalking buddy Jeoff back to bed! This was a submission for Global Game Jam 2019. My role as lead programmer:
Developed the movement script for Jeoff, the pets, and roomba. We didn't have turn animations, so I programmatically rotated the models whenever they collided with something.
Implemented all art and music assets into Unity. The artists were able to guide me through setting up the 3D textures.
I spent a lot of time browsing forums and learning about the Unity physics engine. This is the first game I ever programmed.
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Queen of Swords
Princess Boof can party hard but now it's time to make the trek back home, using various not-swords for self-defense. Submitted to the GameMaker's ToolKit Game Jam 2019.
Created the fade in and fade out animations for scene transitions using a script and the Unity animation tools. They're attached to an object prefab for easy reuse.
Programmed the player death screen to remember which level and weapon the player died on. The splash screen displays a message unique to the weapon.
Currently this project is undergoing some level re-design and bug fixing.
Our friendly cryptid, the Fresno nightcrawler, dreams of being a CCTV film star. They just can't let anyone see them in person! Started during Cryptid Jam 2019. Currently in development.
Created the player controller and used the Unity animation tools to animate CCTV cameras. Their radius fades in and out, turning green once they see the player.
Designed a small level for a first prototype. I created temporary tile assets to practice using the Tile Map tools in Unity.
This is my current pet project. My only collaborator is a sound designer.
This Is Supposed To Be A Square
Have you ever wanted to see a tesseract aka a hypercube aka the 4D equivalent of a square projected into VR? Great! Because we did that for Hack(Her)413 2019. As lead programmer:
Developed the back-end representation of the tesseract in Unity, building the geometry vertex by vertex and projecting it into a 3D environment with Matrix4x4 calculations.
Mentored team members who were using Unity for the first time, including 2 first-time hackers with no coding experience.